UX/UI Design
Researching, Designing and Interpreting the Optimal Experience

Have you ever felt lost or alone in an airport—surrounded by people, yet disconnected? AlbaTrace is a conceptual project designed to foster human connection in transitional, often isolating spaces like airports. It aims to break the emotional and social barriers that prevent people from reaching out, offering a subtle, tech-enabled path toward support and companionship.
At its core, AlbaTrace explores the future of relationships and human connection in an increasingly individualistic and alienated society. Inspired by the concept of "next nature"—where technology and human behavior evolve together—it acts as a personal compass, guiding individuals toward moments of emotional warmth and mutual trust in unexpected places.
The prototype was developed using Arduino and a variety of sensors, all integrated into a custom 3D-printed shell (modeled using Rhinoceros and Keyshot). It is capable of detecting nearby devices, allowing users to signal—through clear, consensual interaction—that they are open to connection or in need of support. This creates an opportunity for meaningful, trust-based encounters in an otherwise impersonal environment.
Though conceptual, AlbaTrace reflects a growing need for connection in the digital age. If realized, it could redefine how we experience shared spaces—turning anonymity into opportunity for meaningful encounters.

Sweden has long been both praised and criticized for its integration policies—especially regarding migrants, at-risk youth, and culturally diverse communities who often depend on public systems for support. These are not simple issues; they are part of what we call "wicked social problems"—complex, interconnected challenges with no easy solutions.
Art Reach is a conceptual program developed by a group of craftspeople, graphic designers, glass artists, and fashion designers. Its mission is to create safe, creative spaces for at-risk youth in Sweden—offering them tools for self-expression, personal development, and long-term empowerment. Through accessible craft-based activities, participants would not only learn practical artistic skills, but also gain the confidence and resources needed to pursue entrepreneurial paths, free from external expectations.
Though not yet implemented, Art Reach serves as a socially engaged concept that highlights the power of making—craft as both expression and opportunity. It aims to shift public awareness, showing how creative practices can become vehicles for inclusion, visibility, and agency among marginalized youth.

In a future where death is denied and aging is hidden away, Site of Remembrance imagines an underwater burial space for a world that no longer knows how to grieve. In this speculative scenario, Earth's soil has become too scarce and valuable to allow for traditional burials. Instead, humanity turns to the ocean, constructing tree-like structures that cradle bubble-shaped orbs—each containing the physical and digital remnants of the departed.
This project uses critical and speculative design to confront cultural taboos around death, aging, and the afterlife. Through worldbuilding and the cone of possibilities, it projects both near and far future outcomes, challenging our current discomfort with mortality and the rituals that surround it.
By visualizing a future where remembrance is outsourced to the depths of the sea, Site of Remembrance prompts reflection on how we might honor our dead when space, time, and tradition are no longer on our side.
The project's prototype was showcased in The Cell (Tekniska Museet), in Stockholm.

This exploratory research project investigates how remote IT professionals integrate smartphones into their daily work routines. By examining both the functional and behavioral aspects of smartphone use, the study aimed to uncover patterns, challenges, and opportunities in mobile work environments.
A mixed-methods approach was used, combining qualitative and quantitative research: in-depth interviews, ethnographic observation, diary studies, and online ethnography. The data was analyzed using affinity diagramming and content analysis, leading to the development of user personas, journey maps, and storyboards that illustrated key workflows and pain points.
The ultimate goal of the study was to generate actionable insights and provide design recommendations for a new mobile application tailored to the specific needs of remote IT workers.
This research project is in progress, therefore the information and results are not yet publishable. Thank you for your understanding.

Product Design
Lighting, Functional Glassware, Concept and Experimentation

KNOTNEON is a tradition-based, yet reinterpreted concept, which alloys the atmosphere of retro neon signs with small series modern design lightning. Besides the untapped potential of neon lights’ elaboration process, the main source of inspiration was researching on knotting techniques mainly used while sailing. This process and research have became the dominant elements of the composition.
Collaboration with Decorlight Kft. (decorlight.hu)

The inventory of practical elements of glassblowing, and the criterias of functional object design have served as the basis for the creation of these candleholders. The inner visual world has interested me: to show transparency, refractions and depth in the glass. I worked out a flexible mould in which I could combine and alter the elements during the creation process. I sought after to test the limits of the material and the occurring possibilities of its manufacturing method. I have carried out the functionality of my design through the analogy of oil candles and capillary movement. Glass fibres bring the oil to the top, where it burns like a candle. Light is making the object complete by moving through and illuminating the shapes.
Consultancy and manufacturing by Gergely Pattantyús., glass artist.

Imagining the cold, fresh, minty scent, the first breeze with a little warmth and the vision of standing on top of the mountain: Early spring, its first sunbeams and distant ideas of glaciers inspired this concept. The collection holds two sets of perfume bottles, each with its own intentions and twists.

Digital craftsmanship mostly exists by the notion that using IT can complete our speculative deficit. It stimulates our imagination and expands the perspectives in which we can think and learn. Even just by using relatively simple algorythms we can make thousands of variations on the same structure.
The main aspect of my project was to design a chandelier that can meet the needs of various target groups in individual ways. This requires a universal design that can be implemented in different cost limits depending on the material and production method. Due to the nature of the collection, the basic idea and initiative must accompany the design in a uniform way so that it remains consistent and traceable for the spectator.